Project Title: Root to Needle
Role: Sole Creator (Art, Design, & Narrative)
Format: 2D Narrative Experience / Visual Novel
Context: BFA Thesis, Parsons School of Design
Root to Needle is an interactive visual narrative where the audience would be held responsible for the actions they make through the story.
Influenced by games, comics & movies that would heavily focus on the narrative and decisions made by characters that would impact relationships between characters and environment, especially set in dystopic and post-apocalyptic scenarios.
For this project/thesis, I was researching the relationship between fate and free will in a dystopia setting so that I can understand how little or much they differ in each story or does the narrative let the characters defy fate.
My goal was to design an interactive visual narrative game with affordances so that the audience may understand the value of their decision making when they play my game - to be 'literally constant on edge'.