Profile
I’m a multidisciplinary artist and designer with a passion for blending storytelling across interactive media, visual identity, and technical art to create memorable experiences.
Education
New York University MFA in Game Design
Parsons School of Design BFA in Design & Technology
Skills
Design: Adobe Creative Suite (PS, AI, AE, ID, LR), Figma, UI/UX Design.
3D & Games: Unity, Unreal Engine, Maya, Blender, Substance Painter/Designer
Technical: 2D/3D Asset Pipelines, Narrative Design, Web Design (HTML/CSS).
Languages: English (Fluent), Bengali (Native), Russian (Intermediate).
Experience
Going Places Studio
Co-Director for ‘BlueLine’ | June 2022 – Present
Co-Director for ‘BlueLine’ | June 2022 – Present
Development: Leading game design and narrative direction while overseeing studio administrative milestones.
Marketing: Designing high-impact visual assets and social media strategies to drive community engagement.
Marketing: Designing high-impact visual assets and social media strategies to drive community engagement.
NHB Studio
Freelance Multimedia Designer | July 2021 – Present
Freelance Multimedia Designer | July 2021 – Present
Bespoke Design: Delivering custom graphics, motion assets, and branding for clients from concept to final delivery
Gourini: Managing production for a 3D-printed deity brand; handling MJF prototypes and hand-painting, and e-commerce (Etsy/Web) setup.
Stone Select Design: Leading a social media takeover and designing initial brand identity (logo/letterhead).
Rangdanu Silk Road: Created full brand identity, including logo design and marketing materials.
Necessity London: Produced visual content and photo/video editing for multi-channel social media platforms
Gourini: Managing production for a 3D-printed deity brand; handling MJF prototypes and hand-painting, and e-commerce (Etsy/Web) setup.
Stone Select Design: Leading a social media takeover and designing initial brand identity (logo/letterhead).
Rangdanu Silk Road: Created full brand identity, including logo design and marketing materials.
Necessity London: Produced visual content and photo/video editing for multi-channel social media platforms
AGATA Feed Mills Ltd
Designer & Assistant | March 2021 – Present
Designer & Assistant | March 2021 – Present
Visual Identity: Designing professional branding and marketing materials for a major manufacturing environment.
Remote Control Media
Freelance Technical Artist | Nov – Dec 2021
Freelance Technical Artist | Nov – Dec 2021
Technical Pipeline: Helped the technical art team by organizing and integrating assets into the production pipeline.
Organization: Providing clear documentation and rest of the team and handover to external teams
Organization: Providing clear documentation and rest of the team and handover to external teams
Insatiable Cycle
Art Director for 'We should talk.' | May 2019 – July 2020
Art Director for 'We should talk.' | May 2019 – July 2020
Art Direction: I had the joy of defining the game’s visual style and making sure every environment felt cohesive and atmospheric.
Asset Creation: Modeled and textured the 3D world and designed an intuitive UI/UX that put the player's experience first.
Marketing: Created the visual content and social media graphics used for the game’s professional launch.
Asset Creation: Modeled and textured the 3D world and designed an intuitive UI/UX that put the player's experience first.
Marketing: Created the visual content and social media graphics used for the game’s professional launch.