top of page
banner.jpg

Root to Needle is an interactive visual narrative where the audience would be held responsible for the actions they make through the story.

 

Influenced by games, comics & movies that would heavily focus on the narrative and decisions made by characters that would impact relationships between characters and environment, especially set in dystopic and post-apocalyptic scenarios.

 

Game Developer

BFA Thesis, Parsons School of  Design

Date

  Sept 2015 - May 2016

Root to Needle

image1.gif
Narrative Arc

For this project/thesis, I was researching the relationship between fate and free will in a dystopia setting so that I can understand how little or much they differ in each story or does the narrative let the characters defy fate.

 

My goal was to design an interactive visual narrative game with affordances so that the audience may understand the value of their decision making when they play my game - to be 'literally constant on edge'.

image1.gif
char_profile.jpg
Character Design / Profiles

Seven main characters

 - To help build distinct personalities, each character were created basing on the seven deadly sins

image1.gif
ui_elements.jpg
Game Menu / UI Elements

UI elements are based on the environment of the story.

bottom of page