Portfolio
Demo Reel

Portfolio

Demo Reel

Personal Introduction

Root To Needle – Poster

Root To Needle – Poster

I have created an interactive visual narrative called 'Root To Needle' where the audience would be held responsible for the actions they make through the story. I was very intrigued by games, comics & movies that would heavily focus on the narrative and decisions made by characters which would impact relationships between characters and environment, especially set in dystopic and post-apocalyptic scenarios.

2016 // Adobe Photoshop

Root To Needle – Shanty Town Map

Root To Needle – Shanty Town Map

For the Root To Needle interactive visual narrative project, I have created a 3D model of the location where the story is set it. 

2015-16 // SketchUp 3D

Root To Needle – Character Design

Root To Needle – Character Design

These are the seven main characters from the game Root To Needle. To help build distinct personalities, each character were created basing on the seven deadly sins.

2015 // Adobe Photoshop

Root To Needle - UI Elements

Root To Needle - UI Elements

These elements were used to menu and HUD for Root To Needle project. Textures used for each elements are materials that are often used to build houses in slums such as rusty metal, wood, glass, etc.

2015 // Adobe Photoshop & Illustrator

Invisible Cities - City of Fedora

Invisible Cities - City of Fedora

This digital artwork is based on the book 'Invisible Cities' by Italo Calvino.

2014 // Adobe Photoshop

Flawed Paragon

Flawed Paragon

One of my experimentation in making objects imperfect yet alluring. Over the years I have been trying to understand and see to what extent can imperfection bring out beauty in its own way.

2016 // Cinema4D

The Golden Monkey - Title Sequence - Still

The Golden Monkey - Title Sequence - Still

This is a still shot from the title sequence of 'The Golden Monkey' animation project. 

2015 // Adobe Photoshop & After Effects

Folder of Time

Folder of Time

2012 // 11” x 17” // Ink & Pencil

Untitled

Untitled

2014 // 11” x 17” // Pencil

Instructional Picture Story - Mastava

Instructional Picture Story - Mastava

For one of my Visual Narrative class, we were to create an instructional picture story piece. I decided to created a graphic style recipe on how to make Mastava, an Uzbek dish.

2015 // Adobe Photoshop

Along the Edges

Along the Edges

Masks have always been fascinating to me as they can hide anyone to become someone else. Thus, this mask becomes a medium to tell a unique story using visual depiction of one’s history.

2014 // Adobe Photoshop

Self Portrait

Self Portrait

2014 // Pencil

First Light

First Light

2011 // Lake Ayderkul, Uzbekistan // Nikon D600

 

Solitude

Solitude

Moy’naq used to be a former Aral Sea fishing port, west of Uzbekistan. It was once a very busy society with thousands of people as well as being a center of industrial fishing and canning which was main part of the economy of the region. Now, with the Aral Sea mostly dried up and causing an ecological disaster, population of that area quickly receded since the 1980s.

I have photographed these places to show how solitude has taken over a place where it used to well-known in the past. There are dust storms kick up across the dried polluted seabed, spreading diseases among the few inhabitants of the area, who chose remain. 

2009 // Nikon D600

Valy - Posters

Valy - Posters

Posters and banners that were made for Valy's US Tour in the summer of 2016. 

2016 // Adobe Photoshop & Illustrator

Spark Journal

Spark Journal

In 9th grade, I was randomly asked to help design layouts for the school's newspaper, the SPARK Journal. I thought it would be just a fun activity. Therefore, I started as the designer for SPARK and started to design layouts. It was difficult for me make a layout because I didn't have any experience in making such publications. I don't know when I started being serious about SPARK but I definitely changed my mind about being a biochemist.

Time was quite limited to gain enough skills to be an advanced user of these programs; I tried to teach myself more and understand how these programs work and made a few creations of my own. However, I can honestly say that I had to teach myself to use Adobe InDesign (for easier production of SPARK Journal). 

2010 // Adobe Photoshop & InDesign

Crystal Bean

Crystal Bean

2016 // Cinema4D

Skyline

Skyline

2014 // Canon EOS 600D & Adobe Lightroom

Rupture

Rupture

2012 // 18" x 24" // Oil

Character Silhouettes

Character Silhouettes

2015 // Adobe Photoshop